
Naming the squares a to d, and 1 to 4, on what square will the final egg be collected?
I first started to get into chess whilst a Post-Doc at Oxford but it wasn’t until I started my career as a schoolmaster at King Henry VIII School in Coventry that I started to play more seriously. Many a lunchtime in the late 1990s was spent battling over the 64 squares with IM John Cooper who was, and still is, the Head of Maths there. It was John who made me appreciate just how valuable chess is as an educational tool and a number of promising juniors in the West Midlands (such as Marieanne Howard, British u16 champion 1999) helped me to develop some new coaching materials which were further enhanced through the generosity of GM Dr John Nunn.
On moving to Woodbridge School in 2000 I put a lot of effort into trying to rejuvenate junior chess in the area, setting up a local league, re-establishing the school competitions for County trophies, running coaching sessions and holding a tournament at Woodbridge each term. The school chess club rapidly became very popular and successful and GM Jonathan Levitt, WIM Ruth Sheldon, and Suffolk stalwart Ian Wallis were all drafted in to help me with the coaching. In 2004 we appointed IM Adam Hunt as our full time Director of Chess and I was largely able to hand over the baton. Adam took a well-earned sabbatical in 2011/12 to write his book, ‘Chess Strategy: move by move’ and play in tournaments around the World in an attempt to gain the GM title. GM Stephen Gordon did a great job looking after the chess in Adam's absence and I enjoyed being more 'hands-on' helping him with the coaching, fixtures and tournaments. The majority of Adam's coaching is now at The Abbey (our Junior School) but pupils from the senior school regularly play in the Suffolk adult league and the 4NCL and several have represented England. We offer chess scholarships and bursaries and in September an Australian boy, Justin Tan (who currently has a FIDE rating of 2269) will be joining us to try and secure his IM title and to study for his A levels.
My responsibilities as the Director of Teaching and Learning at Woodbridge, alongside work as a school Governor and as an Inspector for the Independent Schools Inspectorate, mean that I have little time or energy to play chess myself. Other hobbies and interests, along with a wife and two young children, further exacerbate the time shortage and my chess playing is limited to playing correspondence chess and, very occasionally, a flurry of online blitz. If my boys become interested in chess then I might get the chance to play OTB but if not then I will really enjoy taking up chess OTB once I retire and have more leisure time.
I first started playing postal in 2000 when I moved to Woodbridge but found it very slow and that the cost of stamps mounted up quickly when playing lots of games at the same time. I played three correspondence games for Suffolk by email in 2003-2005, scoring 2½/3 on boards 1 and 2 but it wasn’t until the ICCF webserver arrived that I started to take correspondence chess more seriously.
I started playing in lots of ‘friendly’ Internationals for the England team and then in 2007 I was asked to play on board 3 for Knights Errant in the ICCF Champions League. Despite a rating of only 2175 I scored 8/12 against some decent opposition including a win over IM Moura (2460). My next tournament was in 2009, representing England in a preliminary round of the World Championship. The opposition was stronger again and a score of 7½/12 further improved my rating. I had deliberately concentrated my efforts against the four IMs taking part and scored 3½/4 against them. At this point my rating was already around 2300 and I realised that I could realistically aim to achieve the International Master title myself and decided to 'go for it'!
My next two tournaments were dedicated master norm tournaments. To cut a long story short I won them both, gaining an IM norm in WS/MN/55 and then both an IM and SIM (Senior International Master) norm in WS/MN/62. In each of these tournaments I had agreed quick draws in some games and spent many hundreds of hours riding my bicycle analysing others that interested me. By March 2012 my IM title was confirmed and it was officially conferred at the annual ICCF Congress in November 2012."
Congratulations John! His current ICCF rating is 2412.
2 What was the last move?
3 Place pieces on a1, b1, c1 and b2, such that it's White to play and mate in 2.
Rule 9.1 states that a draw should be offered after you have moved and before you press your clock. A draw offered at any other time is still valid, but it may be considered as distracting or annoying your opponent if you offer it whilst he is thinking. Repeated draws can be punished in a tournament if the arbiter agrees that the draw offers are excessive. The arbiter could award extra minutes in such a case.
When you offer a draw, or when your opponent offers you a draw, this should be noted on the scoresheet by adding a '=' after the move when it was offered.
A draw can be accepted by shaking hands with your opponent, or agreeing verbally. A draw can be rejected verbally ("no thank you"), or by touching a piece with the intention of moving it or capturing it.
It is important to remember that the claim of a draw under 9.2 (three times repetition), 9.3 (50-move rule) or 10.2 ("2-minute rule"), is also equivalent to an offer of a draw. The opponent can accept immediately if he so wishes.
With just one match to play, they are seven points clear of bottom club Sudbury, who cannot escape relegation. They are currently in joint second place, though well behind leaders and champions-to-be Ipswich A.
Manningtree are also in the Final of the League Cup, where they will face Ipswich.
Next season, Manningtree hope to field a second team. Eight of their members played this season in Division 1, with Adam Taylor, Phil Hutchings and Jim Buis all scoring 50%. As mentioned elsewhere, Jim Buis has managed to draw all six of his games!
(With thanks to Jim Buis)
Name | Club | Score | Percentage |
---|---|---|---|
Shaun Munson | Ipswich | 7½/9 | 83.3 |
Michael Clapham | Ipswich | 6/8 | 75.0 |
Ian Wallis | Ipswich | 6/9 | 66.7 |
Name | Club | Score | Percentage |
---|---|---|---|
Mark Le-Vine | Bury St Edmunds | 5½/6 | 91.7 |
Bob Jones | Bury St Edmunds | 7½/10 | 75.0 |
Malcolm Lightfoot | Saxmundham | 6/8 | 75.0 |
Simon Riley | Adastral Park | 4½/6 | 75.0 |
Name | Club | Score | Percentage |
---|---|---|---|
Phil Mortonson | Ipswich | 7/9 | 77.8 |
Rory Goldsmith | Woodbridge School | 6/8 | 75.0 |
Keith Woodcock | Ipswich | 8/11 | 72.7 |
Peter Chadwick | Saxmundham | 8/11 | 72.7 |
Alonso Paez | Ipswich | 6½/9 | 72.2 |
Nikolay Lastochkin | Woodbridge School | 7/10 | 70.0 |
Some players seem to be rather prone to drawing. These are the top 'draw merchants' in each division:
Division 1: Jim Buis (Manningtree) 6 games - 6 draws (!!)
Division 2: Stephen Pride (Bury St Edmunds) 7 games - 6 draws (!)
Division 3: Gary Hemsworth (Felixstowe) 9 games - 6 draws
Anglian Avengers 1 are in Division 2, whilst their second and third teams, as well as Iceni, all play in Division 3.
The standard of chess at the 4NCL is very high, with players allowed up to 3½ hours each to complete their games. For obvious reasons, there's just one game each day.
Anglian Avengers 1 had a good weekend, winning both their matches. Following Round 7 on Saturday, Division 2 was split into two, a 'promotion pool' and a 'demotion pool', each containing eight teams AA1 crept into the promotion pool following an excellent 5½-2½ win on Saturday, and after another win, this time by 5-3, on Sunday, are currently in 5th place.
In Division 3, the 'south' and 'north' sections were combined for the first time, leading to a massive division with 49 teams from around the UK. Going into this weekend Anglian Avengers 2 were joint leaders, but without several of their leading players, lost ground by losing both matches against higher-rated opponents.
Anglian Avengers 3 also lost both their matches. The other team, Iceni won their first match convincingly, assisted in no small part by two default wins, and drew their second match.
So after 8 rounds, these are the positions of the local teams in Division 3:
Anglian Avengers 2 - 5th
Iceni - 16th
Anglian Avengers 3 - 31st
Individual results of Suffolk players were as follows:
David Spence (Anglian Avengers 1) - 2 wins
Ed Player (Anglian Avengers 1) - 1 win (out of 1)
Alan Merry (Anglian Avengers 1) - 1 win (out of 2)
Mark Gray (Anglian Avengers 1) - ½ out of 2
Adam Taylor (Anglian Avengers 1) - 1½ out of 2
Steve Gregory 1 win for AA1 and a loss for AA2
Phil Hopkins (Anglian Avengers 2) - 1 win (out of 2)
Mike Cook (Anglian Avengers 2) - ½ out of 2
Ian Wallis (Anglian Avengers 2) - ½ out of 2
Martin Fogg 1 loss for AA2 and a draw for AA3
Silas Peck (Anglian Avengers 3) - 2 losses
Keith Woodcock (Anglian Avengers 3) - 2 losses
Andrew Shephard (Anglian Avengers 3) - one draw (out of one)
Steve Peck (Anglian Avengers 3) - 1 loss (out of one)
John Feavyour (Iceni) - one draw (out of one)
Bob Jones (Iceni) - one draw (out of one)
The final weekend is the May Bank Holiday weekend, when three rounds are played on Saturday, Sunday and Monday, 4, 5 and 6 May. This weekend often creates problems for team captains, as some players are unwilling to play on all three days.
Anglian Avengers 1 will probably find the going tough and may just be happy to retain their position within the Division 2 promotion pool.
Some good results for Anglian Avengers 2 could possibly see them being promoted to Division 2 next season, whilst Iceni and Anglian Avengers 3 would simply like to see their positions in Division 3 improved.
Next season, Iceni hope to be able to field a second team, and anyone graded over, say, 140 who is interested in playing, should contact John Feavyour,
Team | Played | Points |
---|---|---|
Linton A | 10 | 32½ |
Cambridge Choristers | 10 | 29 |
Bury St Edmunds Scorpions | 10 | 28½ |
Cambridge Examiners | 10 | 26 |
Bury St Edmunds Scarabs | 11 | 25½ |
Ely Beet Bishops | 10 | 16 |
Cambridge Oddfellows | 11 | 15½ |
Linton A are 3½ points clear and need to score 7 points from their remaining two matches to guarantee the title. Remember that in the Bury League there's a bonus point for the team if they win. So a 3 - 1 win becomes 4 - 1 etc.
Team | Played | Points |
---|---|---|
Bury St Edmunds Cobras | 8 | 24 |
Cambridge Bollards | 9 | 22½ |
Bury St Edmunds Vipers | 9 | 22 |
Cambridge Academicals | 8 | 19 |
Linton Blacks | 8 | 16½ |
Cambridge Dons | 8 | 16 |
Bury Cobras require 5½ points from their final two matches to win the title.
Team | Played | Points |
---|---|---|
Newmarket | 10 | 34½ |
Cambridge Gowns | 11 | 31½ |
Linton Whites | 11 | 28 |
Bury St Edmunds E | 10 | 21½ |
Bury St Edmunds F | 10 | 20 |
Stowmarket | 9 | 18½ |
Bury St Edmunds G | 9 | 13 |
Newmarket need only 2½ points from their last two matches to become Div 3 champions.
1. Don't 'camp out' to watch a particular game.
2. Don't stand in front of or make eye contact with any player whose game you are observing.
3. Don't make faces or gestures or convey in any graphic way an opinion of the game being observed.
4. Don't discuss or even whisper an opinion of a game being observed.
5. Don't speak privately with any player at or away from the board while his or her game is in progress.
6. Don't take pictures after the first ten minutes of a game when using flash or a camera with an audible shutter unless you have prior approval from a tournament official.
7. Don't take pictures at any time from a location that makes you an obvious distraction to the players.
8. Don't make any noise, such as opening a bag of potato chips, within earshot of a game in progress.
9. Absolutely do not point out flag fall or illegal moves, or otherwise attempt to play the role of tournament director by intervening in a game for any reason.
10. Don't discuss a game at its conclusion in the tournament room or attempt to analyze a game at the board.
11. You may make a tournament director aware of concerns about perceived cheating or rules violations of players or other spectators, but do not attempt to enforce rules yourself.
12. Do, of course, comply with any requests or instructions issued by tournament staff. Be aware that a tournament director may ban spectators from the viewing area if necessary.
Amazingly, the four-man team of Les Jones, Steve Gregory, Shaun Munson and Michael Clapham has played in every game:
Board | Name | Grade | Won | Drawn | Lost | Points |
---|---|---|---|---|---|---|
1 | Shaun Munson | 206 | 6 | 3 | 0 | 7½ |
2 | Steve Gregory | 174 | 4 | 2 | 3 | 5 |
3 | Michael Clapham | 158 | 6 | 2 | 1 | 7 |
4 | Les Jones | 148 | 3 | 5 | 1 | 5½ |
What else is important to remember in pawn promotion? The move is 'made' when the new piece is released (Rule 4.6c). There's a difference between a move being 'made' and 'completed'. The latter only occurs when the clock has been pressed.
If a piece is not available, then you may stop the clocks to call the arbiter in order to locate a suitable piece (Rule 6.12b). Using an upturned rook as a queen can be dangerous in tournament play, as your opponent may insist that it's still a rook! In league games, it's generally accepted that an upturned rook is a queen, but you should make sure your opponent knows it's intended to be a queen, and accepts that it is.
It's not considered good practice to place the queen on the promotion square without first promoting the pawn, although that technique is often seen in quickplay finishes.
You can promote to any piece, regardless of whether that piece has already been taken. That means you can have more than one queen, or more than two knights. In fact in theory you could have nine queens! Promotion to anything other than a queen is known as 'under-promotion'.
In the following position, how many mates in one (for White) can you find?
County | Won | Drawn | Lost | Points |
---|---|---|---|---|
Suffolk | 4 | 1 | 1 | 54½ |
Bedfordshire | 3 | 1 | 2 | 51 |
Norfolk | 2 | 1 | 3 | 46 |
Cambridgeshire | 0 | 3 | 3 | 40½ |
If the player, having the move, has less than two minutes left on his clock, he may claim a draw before his flag falls. He shall summon the arbiter and may stop the clocks.
a. If the arbiter agrees the opponent is making no effort to win the game by normal means, or that it is not possible to win by normal means, then he shall declare the game drawn. Otherwise he shall postpone his decision or reject the claim.
b. If the arbiter postpones his decision, the opponent may be awarded two extra minutes and the game shall continue, if possible in the presence of an arbiter. The arbiter shall declare the final result later in the game or as soon as possible after a flag has fallen. He shall declare the game drawn if he agrees that the final position cannot be won by normal means, or that the opponent was not making sufficient attempts to win by normal means.
c. If the arbiter has rejected the claim, the opponent shall be awarded two extra minutes time.
d. The decision of the arbiter shall be final relating to (a), (b) and (c).
The obvious problem in League or County matches is that there is no arbiter. The League rules attempt to get round that problem by advising (Rule 51a): "If their own games have been completed the two captains may jointly arbitrate in this matter and if necessary should allow the game to continue until flag fall in order properly to evaluate the claim."
The trouble is, are the two captains sufficiently knowledgeable of the rules to be able to 'properly evaluate' the claim? I'll deal with that later!
Let's get back to basics. Firstly, when should a claim be made, and why? The rule can be invoked in standard-play or rapidplay games, but not in Blitz (less than 15 minutes each on the clock).
The rarer occasion is when the opponent cannot win by normal means. This should be clear to the players, and certainly to the arbiter/captains. In this case, the draw would be immediately awarded (if not accepted by the opponent).
The more common occasion is if you are the player with less than two minutes remaining on your clock, and therefore in some danger of losing on time, but you feel that your opponent is not trying to win by normal means, i.e. just shuffling the pieces around in order to waste time. Then you can stop the clocks and claim a draw. It's important to appreciate that this claim of a draw is also equivalent to an offer of a draw, and therefore the opponent can immediately accept. However, if he declines and is happy to continue, then he does stand a chance of losing the game, either by checkmate or on time.
A word of advice here. If you wait until there are only a few seconds remaining before claiming the draw, you are not giving sufficient time for the arbiter/captains to decide if your opponent is trying to win by normal means. There was a good example only last Wednesday in Cambridge, when Ian Wallis's opponent claimed a draw with just 20 seconds remaining. The game continued with the two captains watching. Ian made a move and his opponent then thought for the whole of the 20 seconds, when his flag fell. The only evidence available was that one move by Ian, which is clearly insufficient. The verdict was that Ian's opponent had lost on time.
Ideally, therefore, if you intend to claim a draw, do so as soon as your clock shows under two minutes remaining (easier with digitals!). Assuming the arbiter/captains ask for the game to continue, it is then up to your opponent to demonstrate that he is trying to win. Before your clock runs out, your opponent will need to make a reasonable number of moves in order to prove his intentions. If he were to make, say, only one or two moves in that time, then the draw will probably be awarded (provided you, the claimant, have played your moves sufficiently quickly to allow your opponent enough time).
When a claim is made, it is usual practice for the arbiter/captains to postpone their decision and allow the game to continue. On rare occasions, usually if the claim is clearly frivolous, the claim can be immediately rejected, in which case the opponent will be awarded two extra minutes and the game continues.
So, having postponed the decision and allowed the game to continue, what then happens at flag-fall? The arbiter/captains have to make a decision. By the way, they could make a decision before flag-fall, if it is completely obvious that either no attempt is being made, or is being made, but almost always they will wait until a flag falls. They should then not allow others in the room to contribute their thoughts, nor should they attempt to analyse the final position. Any winning possibilities as at the final position are not relevant. Their main consideration is, during that last part of the game when they were observing, was the opponent attempting to win by normal means? If so, then the opponent wins; if not, then it's a draw. In some cases it may be necessary to re-trace the game's progress before the claim was made, in which case the scoresheets can be used to play through the game.
Some further advice for arbiters/joint captains: At no point should they make any comment, such as "Play on, because Black has a passed pawn and can win". Simply decide if the game should continue, and if so, say so without further comment, other than explaining if neceesary that you will make a decision later or at flag-fall. If the opponent has more than five minutes remaining, he must maintain the game score. If he has less than five minutes remaining, the arbiter/captains should write down the moves played, using a separate scoresheet. Because of the possibility that they may be called upon to make a decision under 10.2, team captains should make themselves fully conversant with this rule.
Also, the award of two additional minutes under rule b. above, is very rare. It might be given if the arbiter/captains felt that the claimant was simply trying to gain some extra thinking time (during the hiatus that usually occurs when such a claim is made), but that the claim nevertheless had some degree of validity.
It's important to note that the arbiter's decision is final, so there is no recourse to appeal.
Rule 10.2 always seems to provoke reactions, so let's see some comments below, or even some examples of when you claimed, or had a claim made by your opponent. If you would like to see some more examples of Rule 10.2, with Chairman of the FIDE Rules Committee Geurt Gijssen's comments, click here.
Club |
1982/83 |
2012/13 |
---|---|---|
Adastral Park (was BTR) | 16 | 10 |
Black Knights (Leiston) | 4 | No club |
Bury St Edmunds | 15 | 41 |
Clacton | Not in League | 14 |
Eye | 4 | No club |
Felixstowe | 20 | 9 |
Hadleigh | 15 | Not in League |
Ipswich | 28 | 29 |
Ipswich School | 16 | No club |
Manningtree | Not in League | 10 |
Newmarket | 2 | Not in League |
Royal Hospital School | 10 | No club |
Saxmundham | 13 | 12 |
Stowmarket | 9 | 17 |
Sudbury (was Cornard) | Not in League | 7 |
Willis Faber Dumas | 10 | No club |
Woodbridge School | No club | 15 |
TOTALS |
162 |
164 |
On Sunday the Suffolk Junior Open Tournament takes place at Woodbridge School. The event is open to all Juniors, as well as adults for whom there is a separate section. Unfortunately it coincides with the County First team matches, which means that some of the 'regulars' will be unable to attend. Also, the previous day, the Under 11s are playing in Northampton and many parents will be reluctant for their children to play in both events.
But if anyone reading this is interested and hasn't entered yet, Adam Hunt would be delighted to hear from you. He can be contacted by email, or by phone on 07717 696370. Today is the official closing date for entries, but he will probably be glad to hear from you any time up to Friday.
"In the course of play each player is required to record his own moves and those of his opponent in the correct manner, move after move, as clearly and legibily as possible, in the algebraic notation, on the scoresheet prescribed for the competition.
It is forbidden to write the moves in advance, unless the player is claiming a draw according to Article 9.2, or 9.3.
A player may reply to his opponent’s move before recording it, if he so wishes. He must record his previous move before making another.
Both players must record the offer of a draw on the scoresheet.
If a player is unable to keep score, an assistant, who must be acceptable to the arbiter, may be provided by the player to write the moves. His clock shall be adjusted by the arbiter in an equitable way."
Taking these one at a time...
1. Legible moves. You must record the moves legibly so that if necessary, the whole game can be reconstructed by reading your scoresheet. For a number of years now, it is required that recording is made in algebraic (not descriptive) notation. In a tournament, if scoresheets are provided (usually duplicate or triplicate ones), these must be used if so required by the tournament controller. If you usually like to record moves in your own scorebook, you will have to transcribe the moves to your book after the game has finished.
2. Not writing moves in advance. This rule has been in effect since 2005. This is an important change because some players had become accustomed, even encouraged, to write down their intended move, consider it, then make it on the board. Many chess coaches, including Kevin O'Connell, insisted that juniors did it this way. But note-taking during a game is forbidden, and writing moves in advance could in some circumstances be considered as 'note-taking'. There were also a number of examples where players (usually juniors) would write down their intended move and get their coach or parent to stroll past and give a nod or a shake of the head!
The Rule also states that there are two exceptions. If you want to claim a draw because a three times repetition is about to occur (Rule 9.2) or if 50 moves will have been played without any capture or pawn move (Rule 9.3), then you should write down your intended move that will create the three times repetition or 50 moves, then stop the clock and make the claim. If you touch a piece before writing down the move, then you lose your right to claim on that move. Effectively you would have to wait until a fourth repetition is about to occur, or 51 moves etc.
3. Delaying recording. You are not required to write down your move immediately after you have played it; you can wait until your opponent has replied, and then record both your move and the opponent's move. (You must do this before you make your next move). Several people adopt this method as a time-saving device and I would encourage people to record in this fashion. You can lose several minutes across a whole game by recording your opponent's moves whilst your own clock is running.
4. The draw offer. If, during the game, you offer a draw, you must record that offer on your scoresheet by writing '=' after the move when you made the offer. Similarly, you must record any offers made by your opponent. This is important, because repeated draw offers could be considered as an attempt either to gain time, or to deliberately annoy the opponent. If you feel that your opponent is guilty of this, you can draw the matter to the attention of the arbiter (in a tournament), who will want to inspect your scoresheet to ascertain how often draw claims have been made.
5. Use of substitute recorder. A player who is disabled in some way may be unable to write down the moves, in which case someone else can be appointed to maintain a record of the game. It is common in a tournament for the arbiter to deduct a few minutes, say five, from the disabled player's time, as he will not have to spend any thinking time on recording the moves.
In addition to the above, FIDE Rule 8.4 states:
"If a player has less than five minutes left on his clock at some stage in a period and does not have additional time of 30 seconds or more added with each move, then for the remainder of the period he is not obliged to meet the requirements of Article 8.1. Immediately after one flag has fallen the player must update his scoresheet completely before moving a piece on the chessboard."
In Suffolk League matches, there are two time periods, one ending at the 30-move control and the other at the end of the game. Thus when you have less than five minutes remaining in either period, you can stop recording the moves. However, if this happens in the first time control period, you must update your score after the time control has been reached by doing so in your own time. You may borrow your opponent's scoresheet to do so. If you stop recording in the final time period, then the scoresheet should still be updated when the game has been completed. If both players have stopped recording because they are short of time, then it is acceptable, after the 30th move has been reached, to stop the clocks and reconstruct the game, if necessary by using another board.
Penalties. In an arbiter-controlled tournament, a penalty may be incurred in any instance where these rules have been broken. This can range from a warning, to the loss of the game (or even expulsion from the event!) If your opponent stops recording prematurely, it is best simply to remind them that they should still be recording. Similarly, if your opponent writes down their intended moves before making them, they should be gently reminded that this is not allowed. If they continue to fail to record, or write down their moves before making them, then the clocks should be stopped and the arbiter summoned. The arbiter will normally issue a warning, but can also add two or three minutes to your time if it is felt that you have been inconvenienced.
I've tried to make this as accurate as possible, but if you disagree with something I've written, or have any other thoughts on the above, please comment below.
Name | Grade | Won | Drawn | Lost | Bye | Points |
---|---|---|---|---|---|---|
Vicky Allen | 112 | 3 | 1 | 0 | 0 | 3½ |
Emilia Jewell | 132 | 2 | 0 | 0 | 1 | 3 |
Adèle Lunn | 105 | 2 | 1 | 0 | 0 | 2½ |
Anita Somton | 59 | 1 | 0 | 1 | 1 | 2 |
Alba Saenz de Villaverde | 76 | 1 | 0 | 2 | 0 | 1 |
Bethany Young | e25 | 0 | 0 | 3 | 1 | 1 |
Liya Baby | e25 | 0 | 0 | 3 | 0 | 0 |
Team | Played | Won | Drawn | Lost | Match Points | Game Points |
---|---|---|---|---|---|---|
Cambridgeshire | 6 | 5 | 0 | 1 | 10 | 58½ |
Suffolk | 6 | 4 | 0 | 2 | 8 | 51 |
Hertfordshire | 6 | 3 | 0 | 3 | 6 | 53 * |
Norfolk | 6 | 0 | 0 | 6 | 0 | 29½ * |
Board | Name | Grade | Results |
---|---|---|---|
1 | Leon Burnett | e155 | ½ . ½ |
2 | Sam Brennan | 152 | 1 . 0 |
3 | Silas Peck | 154 | 1 . ½ |
4 | Stephen Lewis | 152 | 1 . ½ |
5 | Rob Harden | e150 | 0 . 0 |
6 | Bob Jones | 153 | ½ . ½ |
7 | Les Jones | 148 | ½ . ½ |
8 | Vivian Woodward | 147 | ½ . 0 |
9 | Scott Taylor | 144 | 1 . 0 |
10 | Colin Roberts | 140 | 0 . 0 |
11 | Andrew Shephard | 136 | 1 . 0 |
12 | John McAllister | 136 | ½ . 1 |
13 | Ed Kirkham | 133 | 1 . ½ |
14 | Jakob Tulic | 133 | 1 . 0 |
15 | John Lambert | 137 | ½ . 1 |
16 | Carl Phillips | 134 | ½ . ½ |
Team | Played | Won | Drawn | Lost | Match Points | Game Points |
---|---|---|---|---|---|---|
Suffolk | 4 | 3 | 0 | 1 | 6 | 36½ |
Norfolk | 4 | 2 | 1 | 1 | 5 | 34½ |
Bedfordshire | 4 | 2 | 0 | 2 | 4 | 32½ |
Cambridgeshire | 4 | 0 | 1 | 3 | 1 | 24½ |
Board | Name | Grade | Results |
---|---|---|---|
1 | Ed Player | 214 | ½ . ½ |
2 | Alan Merry | 214 | 1 . 1 |
3 | Shaun Munson | 206 | ½ . 1 |
4 | David Spence | 206 | ½ . 1 |
5 | Graham Moore | 186 | 1 . 0 |
6 | Ted Matthewson | 182 | ½ . ½ |
7 | Mike Cook | 190 | ½ . ½ |
8 | Rob Sanders | 177 | ½ . ½ |
9 | Phil Hopkins | 177 | 0 . ½ |
10 | Steve Gregory | 174 | ½ . ½ |
11 | Ian Wallis | 174 | 0 . 1 |
12 | Richard Lamont | 171 | ½ . 0 |
13 | Steve Ruthen | 169 | ½ . ½ |
14 | John Feavyour | 168 | 0 . 0 |
15 | Phil Hutchings | 160 | ½ . 1 |
16 | Michael Clapham | 158 | ½ . 1 |
Team | Played | Won | Drawn | Lost | Points |
---|---|---|---|---|---|
Ipswich D | 10 | 7 | 0 | 3 | 26 |
Woodbridge School | 9 | 4 | 3 | 2 | 21½ |
Ipswich E | 9 | 5 | 2 | 2 | 20½ |
Saxmundham B | 9 | 3 | 2 | 4 | 16 |
Felixstowe | 8 | 3 | 2 | 3 | 15 |
Clacton B | 9 | 2 | 2 | 5 | 14 |
Stowmarket Rooks | 8 | 1 | 1 | 6 | 10½ |